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openvdb.h File Reference
`#include "Platform.h"`
`#include "Types.h"`
`#include "TypeList.h"`
`#include "Metadata.h"`
`#include "math/Maps.h"`
`#include "math/Transform.h"`
`#include "Grid.h"`
`#include "tree/Tree.h"`
`#include "points/PointDataGrid.h"`
`#include "io/File.h"`

Go to the source code of this file.

## Namespaces

namespace | openvdb
namespace | openvdb::v11_0
namespace | openvdb::v11_0::io
namespace | openvdb::v11_0::internal

## Typedefs

using | BoolTree = tree::Tree4< bool, 5, 4, 3 >::Type
| Common tree types.
using | DoubleTree = tree::Tree4< double, 5, 4, 3 >::Type
using | FloatTree = tree::Tree4< float, 5, 4, 3 >::Type
using | Int32Tree = tree::Tree4< int32_t, 5, 4, 3 >::Type
using | Int64Tree = tree::Tree4< int64_t, 5, 4, 3 >::Type
using | MaskTree = tree::Tree4< ValueMask, 5, 4, 3 >::Type
using | UInt32Tree = tree::Tree4< uint32_t, 5, 4, 3 >::Type
using | Vec2DTree = tree::Tree4< Vec2d, 5, 4, 3 >::Type
using | Vec2ITree = tree::Tree4< Vec2i, 5, 4, 3 >::Type
using | Vec2STree = tree::Tree4< Vec2s, 5, 4, 3 >::Type
using | Vec3DTree = tree::Tree4< Vec3d, 5, 4, 3 >::Type
using | Vec3ITree = tree::Tree4< Vec3i, 5, 4, 3 >::Type
using | Vec3STree = tree::Tree4< Vec3f, 5, 4, 3 >::Type
using | ScalarTree = FloatTree
using | TopologyTree = MaskTree
using | Vec3dTree = Vec3DTree
using | Vec3fTree = Vec3STree
using | VectorTree = Vec3fTree
using | BoolGrid = Grid< BoolTree >
| Common grid types.
using | DoubleGrid = Grid< DoubleTree >
using | FloatGrid = Grid< FloatTree >
using | Int32Grid = Grid< Int32Tree >
using | Int64Grid = Grid< Int64Tree >
using | MaskGrid = Grid< MaskTree >
using | Vec3DGrid = Grid< Vec3DTree >
using | Vec3IGrid = Grid< Vec3ITree >
using | Vec3SGrid = Grid< Vec3STree >
using | ScalarGrid = FloatGrid
using | TopologyGrid = MaskGrid
using | Vec3dGrid = Vec3DGrid
using | Vec3fGrid = Vec3SGrid
using | VectorGrid = Vec3fGrid
template<typename T >
using | ToTreeType = typename T::TreeType
using | MapTypes = TypeList< math::AffineMap, math::UnitaryMap, math::ScaleMap, math::UniformScaleMap, math::TranslationMap, math::ScaleTranslateMap, math::UniformScaleTranslateMap, math::NonlinearFrustumMap >
| The Map types which OpenVDB will register by default.
using | MetaTypes = TypeList< BoolMetadata, DoubleMetadata, FloatMetadata, Int32Metadata, Int64Metadata, StringMetadata, Vec2IMetadata, Vec2SMetadata, Vec2DMetadata, Vec3IMetadata, Vec3SMetadata, Vec3DMetadata, Vec4IMetadata, Vec4SMetadata, Vec4DMetadata, Mat4SMetadata, Mat4DMetadata, io::DelayedLoadMetadata >
| The Metadata types which OpenVDB will register by default.
Lists of native Grid Types
The floating point Grid types which OpenVDB will register by default.
using | RealGridTypes = TypeList< FloatGrid, DoubleGrid >
| The integer Grid types which OpenVDB will register by default.
using | IntegerGridTypes = TypeList< Int32Grid, Int64Grid >
| The integer Grid types which OpenVDB will register by default.
using | NumericGridTypes = RealGridTypes::Append< IntegerGridTypes >
using | Vec3GridTypes = TypeList< Vec3IGrid, Vec3SGrid, Vec3DGrid >
| The Vec3 Grid types which OpenVDB will register by default.
using | GridTypes = NumericGridTypes::Append< Vec3GridTypes >::Append< tools::PointIndexGrid >::Append< points::PointDataGrid >::Append< BoolGrid, MaskGrid >
| The Grid types which OpenVDB will register by default.
Lists of native Tree Types
using | RealTreeTypes = RealGridTypes::Transform< internal::ToTreeType >
using | IntegerTreeTypes = IntegerGridTypes::Transform< internal::ToTreeType >
using | NumericTreeTypes = NumericGridTypes::Transform< internal::ToTreeType >
using | Vec3TreeTypes = Vec3GridTypes::Transform< internal::ToTreeType >
using | TreeTypes = GridTypes::Transform< internal::ToTreeType >
Lists of native TypedAttributeArray Types (for PointDataGrids)
The floating point attribute array types which OpenVDB will register by default.
using | RealAttributeTypes = TypeList< points::TypedAttributeArray< float >, points::TypedAttributeArray< double >, points::TypedAttributeArray< float, points::TruncateCodec >, points::TypedAttributeArray< float, points::FixedPointCodec< true, points::UnitRange > >, points::TypedAttributeArray< float, points::FixedPointCodec< false, points::UnitRange > > >
| The integer attribute array types which OpenVDB will register by default.
using | IntegerAttributeTypes = TypeList< points::TypedAttributeArray< int8_t >, points::TypedAttributeArray< int16_t >, points::TypedAttributeArray< int32_t >, points::TypedAttributeArray< int64_t > >
| The integer attribute array types which OpenVDB will register by default.
using | NumericAttributeTypes = RealAttributeTypes::Append< IntegerAttributeTypes >

using

Vec3AttributeTypes = TypeList< points::TypedAttributeArray< math::Vec3< int32_t > >, points::TypedAttributeArray< math::Vec3< float > >, points::TypedAttributeArray< math::Vec3< double > >, points::TypedAttributeArray< math::Vec3< float >, points::TruncateCodec >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::PositionRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::PositionRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::UnitRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::UnitRange > >, points::TypedAttributeArray< math::Vec3< float >, points::UnitVecCodec > >

| The Vec3 attribute array types which OpenVDB will register by default.
using | Mat3AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat3< float > >, points::TypedAttributeArray< math::Mat3< double > > >
| The Mat3 attribute array types which OpenVDB will register by default.
using | Mat4AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat4< float > >, points::TypedAttributeArray< math::Mat4< double > > >
| The Mat4 attribute array types which OpenVDB will register by default.
using | QuatAttributeTypes = TypeList< points::TypedAttributeArray< math::Quat< float > >, points::TypedAttributeArray< math::Quat< double > > >
| The Quat attribute array types which OpenVDB will register by default.
using | AttributeTypes = NumericAttributeTypes::Append< Vec3AttributeTypes >::Append< Mat3AttributeTypes >::Append< Mat4AttributeTypes >::Append< QuatAttributeTypes >::Append< points::GroupAttributeArray >::Append< points::StringAttributeArray >::Append< points::TypedAttributeArray< bool > >
| The attribute array types which OpenVDB will register by default.

## Functions

OPENVDB_IMPORT void | initialize ()
| Global registration of native Grid, Transform, Metadata and Point attribute types. Also initializes blosc (if enabled).
OPENVDB_IMPORT void | uninitialize ()
| Global deregistration of native Grid, Transform, Metadata and Point attribute types.